Overview

I am a 27 year old College Graduate looking to use my skills in game design with other talented individuals. I have experience both as a collaborator and a leader. I have written scripts C++, C#, and Java. While all of my current projects were made in Unity, I have 4 years experience in Unreal Engine. The PC games were developed to be played with either Controller or Mouse + Keyboard. The Mobile games were developed for both iOS and Android.
 
Video Games have been a huge part of my life. Growing up in a separated home, I always had a GBA, PSP, or DS with me as I traveled between homes. While at home, I mostly played Gamecube, PC, and Xbox 360. Currently, I bounce between Xbox Series X, PC, Nintendo Switch, as well as revisiting older consoles. Besides Playing, I love going to thrift stores and local used game stores to add games and accessories to my collection. My main collecting focus is on 6th/ 7th generation games (specifically Gamecube, Xbox, Xbox 360, and occasionally PS3), but I am a huge fan of finding imports for the Nintendo 64.





Games I Helped Develop:






Engine: Unity
Code: C#

Knighty Night is a single-player adventure released on Steam. I joined the team during it's second half of production where I worked on Sound Management, AI Scripting, Room Mechanics (Checkpoints, Secret Room Entrances, etc.),  and various game improvements based on feedback.



Engine: Unity
Code: C#

Skate And Grind is a 3D Platformer/ Collect-a-thon where the player skates through two worlds solving puzzles and overcoming obstacles to collect all of the piles of junk. I was the Game Director as well as a programmer. My tasks were a mix between small game mechanics (collectible movement, UI, etc.) and Team Management (Giving tasks to 5 teams that consist of a total of 15 people, managing Trello, Planning and Completing 6 sprints that were each 2 weeks long).




Engine: Unity
Code: C#

Bounce House Brawl is a 2-4 player fighting game where each player attacks one another, causing one another to bounce around until they hit a hazard. I was one of two players where I worked on UI, Bounce Mechanic, Animation Management, and other Quality Of Life mechanics.



Engine: Unity
Code: C#

 Level The Town is a 2d Arcade Shooter released on the Google Play Store where the player goes level to level, destroying buildings until they found another kidnapped alien. As the only programmer and Game Director, I worked on all code and mechanics as well as managed the artists.